Charisma
Charisma
Charisma
121 personality entries from Main.mod — Stats, Vibes, Social perks, Talents, Lifestyles, and Advanced traits for the PAM creator.
Parafolks are shaped in PAM (Parafolk Appearance Manager) by spending personality points across six panels. Required categories must be filled before you play; Lifestyles are optional toggles, and Advanced traits unlock deeper behavior hooks.
StatsRequired
Physique, Mind, Creativity, and Charisma — seven points across four stats, shaping skills and social outcomes.
Spend up to 7 points in this panel
Up to 3 points per stat (4 with perks)
VibeRequired
Core emotional tone with two evolution branches and sub-traits that refine mood and social reactions.
Social PerkRequired
Social perks like solitude, friendship, romance, family, and cooperation — each with specialization trees.
TalentRequired
Career-leaning talents (music, food, tech, art, fitness) or the comedic “good at nothing” pick.
Lifestyles
Vegetarian diet, sleep schedule, and cleaning habits — lifestyle toggles without a point cap.
Optional — pick any combination
Advanced Personality
Extra personality hooks shown in the Advanced panel for experienced players.
32 traits shown
Filter by PAM category
4 picks in this category
Charisma
Charisma
Charisma
Creativity
Creativity
Creativity
Mind
Mind
Mind
Physique
Physique
Physique
8 picks in this category
Energetic
Energetic Parafolks are very active and often have an energy surplus that allows them to do more with their day. They thrive the most when they can use this extra energy.
Evolution path 1
Evolution path 2
Energetic
Gloomy
Gloomy Parafolks get sad easily, but they choose to embrace it. They thrive the most when they are sad.
Evolution path 1
Evolution path 2
Gloomy
GrumpyDisabled in build
Grumpy Parafolks are short-tempered and get mad easily. They thrive the most when they have a lot of things to grump about.
Grumpy
Jester
Jester Parafolks are good at making fun of everything and are always full of surprises. They thrive the most when they can make people laugh and follow their whimsy.
Jester
Overjoyed
Overjoyed Parafolks get happy easily and like to spread joy around. They thrive the most when they are happy.
Evolution path 1
Evolution path 2
Overjoyed
PeacefulDisabled in build
Peaceful Parafolks are calm and prefer to focus on their inner peace. They thrive the most when taking the time to reflect and putting their accumulated inner peace to good use.
Peaceful
SensitiveDisabled in build
Sensitive Parafolks are empathic and feel their emotions more intensely. They thrive the most when they can leverage their emotions to achieve their goals.
Sensitive
Serious
Serious Parafolks are ambitious and goal-oriented. They thrive the most when they are achieving great things.
Evolution path 1
Evolution path 2
Serious
6 picks in this category
Good at Being Alone
Parafolks with this social perk prefer to spend time alone rather than with others. Being alone gives them significant bonuses.
Evolution path 1
Evolution path 2
Good at Being Alone
Good at Cooperating
Parafolks with this social perk love being with others and doing things together. They shine the brightest in groups.
Evolution path 1
Evolution path 2
Good at Cooperating
Good at Making Friends
Parafolks with this social perk like the company of others. They make friends very easily.
Evolution path 1
Evolution path 2
Good at Making Friends
Good at Romantic Relationships
Parafolks with this social perk love having some romance in their lives. They have more success with flirting and get more interesting flirting prompts.
Evolution path 1
Evolution path 2
Good at Romantic Relationships
Good at Taking Care of Others
Parafolks with this social perk put others first and are always there to help. They can relieve other Paras' needs and bad emotions.
Good at Taking Care of Others
Good with FamilyDisabled in build
Family
Good with Family
7 picks in this category
Art
Parafolks with this talent excel at painting and express themselves via visual art. They are at their happiest creating art, and their paintings sell for more than those of Paras without the art talent.
Evolution path 1
Evolution path 2
Art
Fitness
Parafolks with this talent love to move, and are the happiest at their sweatiest. They get happy when they exercise, and their Hygiene need drains slower.
Evolution path 1
Evolution path 2
Fitness
Food
Parafolks with this talent love eating and cooking, and know their way around a spice rack. They start off knowing more recipes than other Paras, and their food gives special effects to those who eat it.
Evolution path 1
Evolution path 2
Food
Good at Nothing
Parafolks with this talent are good at nothing: not everyone can be talented. Their skills progress slowly, they fail tasks more often, and they get sick easily.
Evolution path 1
Evolution path 2
Good at Nothing
Jack-of-All-Trades
Parafolks with this talent perform well in all skills and want to learn as many things as possible. They get bonuses when they work on all their skills.
Evolution path 1
Evolution path 2
Jack-of-All-Trades
Music
Parafolks with this talent excel with musical instruments; piano, guitar, and even the triangle are no feat for them. They have special abilities that trigger when playing music.
Evolution path 1
Evolution path 2
Music
Technology
Parafolks with this talent love computers, and skills like programming are easy for them. They have abilities linked to their computer usage.
Evolution path 1
Evolution path 2
Technology
3 picks in this category
Cleaning Habits
Cleaning Habits
Cleaning Habits
Sleeping Habits
Sleeping Habits
Sleeping Habits
Vegetarian
Vegetarian
Vegetarian
4 picks in this category
Breastfeeding
Breastfeeding
Breastfeeding
In relationships, get jealous by
Jealousy
In relationships, get jealous by
Pregnancy
Pregnancy
Pregnancy
Pronouns
Pronoun
Pronouns
Showing 41 root PAM picks from 121 total trait entries (including branches and evolutions).
Traits are the backbone of Parafolk identity in Early Access. They feed autonomy, mood, relationships, and skill growth — and they are chosen entirely in PAM before you enter Melanino.
The in-game creator mirrors the six sections below — each with different rules for points, required picks, and branching trees.
Stats allocate attribute points. Vibe and Social perks open evolution paths with two branches and child specializations.
Talents bias careers and hobbies. Lifestyles are optional toggles for diet, sleep, and cleanliness habits.
Optional advanced traits add nuance for veteran players — separate from the core required panels.
Pair the traits reference with skills for progression, careers for jobs, and guides for Wants, moods, and Storytellers.
Names and descriptions come from Main.mod (Trait_*, TraitDescription_*, TraitCategory_*). Evolution perks and disabled entries reflect the current Early Access build and may change in patches.