Paralives Bill Calculator

Estimate your next household bill from Early Access data — billing cycle is 7 in-game days (Sunday 05:00 invoice).

How household bills work in Live Mode

Each owned lot accrues usage while you play. On schedule, Storytellers mail an invoice; you have one in-game day to pay before utilities cut out. Credits (child allowance, unemployment) and career perks adjust the total.

  • Billing cycle

    Bills.setting uses a 10,080-minute period (seven in-game days). Unpaid bills after 1,440 minutes trigger electricity and water outages on that lot.

  • Usage tracking

    Lights, appliances, plumbing, and solar panels add kWh or liters to the current period via item usage tiers. The calculator below mirrors BillManager.GetBillAmount rounding.

  • Subsidies & perks

    Municipal tax scales with lot value. Each child under 18 adds a household credit. Job extras and unemployment lines use context evaluators at invoice time.

Estimate your next bill

Enter lot value, usage, and household flags. Negative totals are what you pay; positive totals are net credits on the statement.

Household
Metered usage this period

Totals for the current billing window — use the estimator or read values from your mailbox bill.

Usage estimator (optional)

Hours per week each usage tier is active, spread across the 7-day billing period. Applies game UsageLevels rates from Bills.setting.

Active career bill perks

Estimated bill total

+§1,089

Sum of rounded line items (same order as in-game). Paying deducts this amount from household funds.

Line itemAmount
Electricity+§14
Water+§1,200
Municipal taxes−§125
Total due+§1,089

Fan wiki tool — not affiliated with Paralives. Rates match Main.mod Bills.setting; your save may differ after patches or Storyteller mods.

Bill line items & formulas

Amounts come from BillManager.GetBillAmount and UIMailboxBillElement display logic in Early Access. Context lines evaluate when the bill is invoiced (Sunday 05:00 by default).

When bills arrive

Every 7 in-game days the current period closes, a new open period starts, and the invoice is mailed. You have 24 in-game hours to pay before HasBillOutage cuts electricity and water master states.

  • Electricity

    ItemUsage bill type. Active lights, electronics, and appliances accumulate kWh while their item state is on. Solar panels add to ValueProduced.

    round(kWh used × 0.076) + round(kWh produced × {elecRate})

    Usage tiers (e.g. lights −0.013 kWh/min, appliances −0.264 kWh/min) tick each in-game minute via UpdateItemUsage.

  • Water

    ItemUsage for plumbing fixtures. Low and high water tiers stack while showers, sinks, or tubs run.

    round(liters used × 0.1)

    CostPerUnit = {waterRate} § per liter in Bills.setting.

  • Municipal taxes

    ContextRequirement — LotValueScoreMultiplier. Tax scales with the built value of the lot on the invoice.

    round(lot value × −0.5)

    Score multiplier is −0.005 in game data (~0.5% of lot value per period).

  • Child allowance

    Credits per child or teen under 18 in the active household (NumberOfChildrenInHouseholdScoreMultiplier).

    round(children under 18 × 200)

    Unique per household — one line regardless of how many lots you own.

  • Unemployment benefits

    Paid when no household member holds an active occupation (HouseholdHasAnyOccupationScore).

    +100 § if unemployed, else 0

    MustBeFalse on occupation check — benefit applies when the household has no jobs.

  • Career occupation extras

    HasOccupationUnlockable context lines with fixed Score values. When the perk is active on an occupation, the score is added (positive = credit, negative = charge).

    round(perk Score) when active, else 0

    Examples: All expenses paid +200 §, Delayed pay +1000 § charge, CEO all expenses +3000 § credit.

  • Daycare & transport

    SpontaneousUsage lines billed when children use daycare services (not in the quick calculator above).

    round(minutes × CostPerUnit) per child or flat transport fee

    Daycare = 0.25 §/child/minute; transport from another lot = 20 § flat.

Parsed from Main.mod/Settings/Bills.setting and BillManager.cs. Community demos sometimes cite a six-day cycle; current data uses 10,080 minutes (seven days).

About the Paralives bill calculator on this wiki

This tool helps Melanino households plan cash flow before mailbox day — utilities, property tax, family subsidies, and career perks that show up on the same statement. Pair it with build and career databases when you upgrade lots or change jobs.

What affects your bill

Three systems stack: metered usage from powered items, lot-value tax, and household context credits or career adjustments.

  • Utilities

    Electricity and water track consumption while item states are active. Turning off lights, upgrading to efficient fixtures, or adding solar lowers kWh charges.

  • Taxes & subsidies

    Municipal tax rises with lot value. Child allowance offsets costs for young Parafolks; unemployment pays when no one in the household works.

  • Career perks

    Occupation extras such as expense-paid tracks or accountant responsibility appear as separate lines when unlocked on an active job.

Avoiding outages and debt

Pay before the due timestamp on the bill letter. Unpaid utilities trigger master-state outages — lights, plumbing, and appliances stop until you settle the balance.

The 45-minute gameplay demo walks through mailbox bills, Storytellers, and town expenses in one session.

Rates and line names match Early Access Bills.setting. Daycare, Story Card discounts, and modded Storytellers may add lines not modeled here.

Paralives Bill Calculator | Household Utilities & Tax